using UnityEngine;
using System.Collections;

public class rotate : MonoBehaviour {
	
	private float m_rot = 0.0f;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
		m_rot += Time.deltaTime * 180.0f;
		transform.rotation = Quaternion.Euler(new Vector3(0.0f, m_rot, 0.0f));
	}
}
